Very nice article JC :-). But I can't figure a way out of the security loop if things are done this way either. I have a feeling that there's a way of doing it though; surely, it can't be that the only solution is to sacrifice efficiency by maintaining the status quo :-). But so far, all I know about programming is a book of C I've read and a little bit of LP muds, it's really a bit beyond me for now :-). _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu http://www.kanga.nu/lists/listinfo/mud-dev
- RE: [MUD-Dev] Gamasutra: Online Justice Systems, (continued)
- RE: [MUD-Dev] Gamasutra: Online Justice Systems, Wes Connell wconnell#skotos,net, Tue 28 Mar 2000, 20:25 GMT
- RE: [MUD-Dev] Gamasutra: Online Justice Systems, Sayeed yu219121#YorkU,CA, Tue 28 Mar 2000, 22:58 GMT
- Re: [MUD-Dev] Gamasutra: Online Justice Systems, Ola Fosheim Grøstad olag#ifi,uio.no, Tue 28 Mar 2000, 20:26 GMT
- [MUD-Dev] Object and class heirarchies -- are they really necessary?, J C Lawrence claw#cp,net, Tue 21 Mar 2000, 21:12 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?, scott guzman shade2x#home,com, Tue 21 Mar 2000, 21:55 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?, Par Winzell zell#alyx,com, Tue 21 Mar 2000, 23:11 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?, J C Lawrence claw#cp,net, Tue 21 Mar 2000, 23:57 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?, Phillip Lenhardt philen#funky,monkey.org, Wed 22 Mar 2000, 06:36 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?, J C Lawrence claw#cp,net, Wed 22 Mar 2000, 23:14 GMT