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Re: [MUD-Dev] The Endeavour Map and MUD Applications
Justin Rogers (justin#mlstoday,com) spake thusly:
> I took the data for each location, (Each AI became a mob)(Each Shop became as
> such)(Roads were built through areas) etc... Afterwards I have very realistic world
> data.
Do you have any documentation on how you did the simulation/what
rules you used? I'm interested in having a real simulated in-game economy
like this, but there's very little out there on how people have actually
done it,
--
Jo
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- Thread context:
- RE: [MUD-Dev] The Endeavour Map and MUD Applications, (continued)
- RE: [MUD-Dev] The Endeavour Map and MUD Applications,
Koster, Raph rkoster#origin,ea.com, Thu 17 Feb 2000, 18:40 GMT
- RE: [MUD-Dev] The Endeavour Map and MUD Applications,
Lo, Kam LoK#logica,com, Tue 21 Mar 2000, 16:57 GMT
- RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inq uiry ),
Koster, Raph rkoster#origin,ea.com, Wed 16 Feb 2000, 18:04 GMT
- RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry ),
Sellers, Michael MSellers#maxis,com, Wed 16 Feb 2000, 02:07 GMT
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