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Re: [MUD-Dev] Object and class heirarchies -- are they reallynecessary?
On Tue, 28 Mar 2000, Par Winzell wrote:
> This is very exciting! I spent some time searching the net for library
> implementions of RCS, but failed utterly.
For what it's worth, CVS uses a library version of RCS in the latest version
(1.10). The 'library' is not packaged seperately, so it may take a little
bit of work to extract. If you grab the sources you'll just want the file
src/rcs.c. (It is GPL'd, which might be a problem for you if you're
planning to use it on a non-internal proprietary project.)
Adam
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- Thread context:
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?, (continued)
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Kevin Littlejohn darius#connect,com.au, Wed 29 Mar 2000, 00:35 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
J C Lawrence claw#cp,net, Wed 29 Mar 2000, 01:31 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Par Winzell zell#alyx,com, Wed 29 Mar 2000, 02:48 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Kevin Littlejohn darius#connect,com.au, Wed 29 Mar 2000, 03:39 GMT
- RE: [MUD-Dev] Object and class hierarchies -- are they really necessary?,
Christopher Allen ChristopherA#Skotos,net, Thu 30 Mar 2000, 04:00 GMT
- [MUD-Dev] Debugging techniques,
adam adam#treyarch,com, Fri 31 Mar 2000, 20:57 GMT
- Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?,
Phillip Lenhardt philen#funky,monkey.org, Tue 28 Mar 2000, 21:34 GMT
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