Welcome to Redcap's Plinko WLD Mobile Program!

This program will create a random loading effect by making a world script 
file.  This file is saved as <zone_name>.plk   -- *.plk = PLINKO wld area

<Example files are contained as <zone_name = moria> files>

All you need to make (or have) is one file:

<zone_name>.ary       ***NOTE: This file can be created using roomgrab.exe
                               It should be included with this program.

Structure:

<zone_name>.ary
---------------

This file is a plain text file that contains data in the form of

<room_number> <comment>
<room_number> <comment>
.
.
<room_number> <comment>
-1


Comments are optional.

The trailing -1 is to end the file.  It's not neccessary, but it's a 
good idea.


PLINKO! {STANDARD WLD DIKU SCRIPT}
and random mobile loading is created as follows:
          
          +--------->----------+
          |                    |
          |                    V 
          |            --<-----O    PLINKO! START <LOAD MONSTERS HERE>
     +--------+       /       / \   
     |Treasure|      /       /   \   
     |  Room  |--<--/       /     \   
     +--------+            /       \   
                          O         O     {one way links or gravity}
                        /  \       /  \
                      O     O     O     O
                     / \   / \   / \   / \
                    X   X X   X X   X X   X  {X=each room listed in *.ary}

The Treasure room concept isn't implemented.  (although it can be done
by hand)  And the Treasure room can be more than one room....a series of
rooms, or a PLINKO WLD area in itself.

The X's represent the rooms at which the monsters randomly walk into.
(the areas of land in the <zone_name>.ary file)  The O's represent the one-
way rooms that the mobiles use to get there.  Players DO NOT enter these
rooms. 

The single room at the top of the PLINKO board is where you load all the
mobiles for that zone.  You can build several PLINKOs for several zones --
any list of rooms you make in the <zone_name>.ary file.

<zone_name>.plk is a diku.wld text file that goes into the tinyworld.wld
library.

Needless to say, the monsters/mobiles need to be wandering and probably
not zone restricted.  (unless you build a PLINKO WLD with the same zone
number as the zone the PLINKO board gets to at the bottom)

Have fun! :)

Redcap
AlfaDikuMUD Handbook (or refuge)
http://www.lookup.com/Homepages/49689/book/alfa-dikumud.html
