Hybrid Class Requirements
A Hybrid is a mixture of 2 classes; when you become a hybrid you get some powers of each class. Once you meet the requirements below, you can use selfbrid <hybrid class> to become one of:
<(Abomination)> - Vampire/Werewolf
<[Baali]> - Vampire/Demon
<{Tremere}> - Vampire/Mage
([Black Spiral Dancer]) - Werewolf/Demon
{[Nephandi]} - Mage/Demon
{(Skindancer)} - Mage/Werewolf
Requirements
Renown 10 (Legendary)
35k (or statcap) Hitpoints
35k (or statcap) Mana
35k (or statcap) Move
10,000,000 experience
Grand Master (200) all Stances
Grand Master (200) all Weapons
Grand Sorcerer (200) all Magic if you want to go Mage Hybrid
Complete Master (240) all Magic if you are a Mage and want to go Hybrid
Half of the Hybrid you wish to become!
Going hybrid will take 10,000 permanent hp/mana/move from you.
Demon Inparts
Because of their raw power, demons are allowed to select a set number of inparts from those possible with their current amount of demonpoints.
The following inparts are selected normally: Vision, Longsword, Shortsword, Pact, Prince.
The following inparts are disabled for all brids: Group Bonus.
The following inparts are disabled for Baali: Fangs, Claws, Scry, Demonform, Imp, Nightsight, Guardian, Fear, Portal, Curse.
The following inparts are disabled for Black Spiral Dancers: Fangs, Claws, Scry, Shadowsight, Nightsight, Umbra.
The following inparts are disabled for Nephandi: Fireimmune.
In the cases of inparts disabled for classes, this is because they have an identical power, generally using the same command, enabled that the hybrid can attain normally, making the inpart a useless waste of dpoints. In no cases does this weaken them.
