A new highlander can advance the ranks by forgoing their exp to earn
quickening. There are several different types of quickening that a highlander
can gain. The most important of which is their total that they can use.
As a highlander advances through the ranks it gets harder to earn quickening
in this way.
syntax: earnquick 'type'
type being one of: highlander, demon, mage, vampire, werewolf, total and off
The ability of a highlander to absorb some of the power of a defeated opponent.
The number of points earnt in each class may be seen on "upkeep".
The power gained is dependant on the type of person that the highlander
decapitates:
Level Highlander Demon Mage Vampire Werewolf
----- ---------- ----- ---- ------- --------
1 Soldier Rank WorldWarp MageBlade AuraResolve WolfEyes
2 Sergeant Rank Armour Mine BloodBlade GaiaBlessing
3 Captain Rank BladeBarrier Insight CloakNight ShadowMerge
4 General Rank BladeBind SpiritMagic CurseCaine GaiaClaw
5 Marshal Rank DistractBoost Infuse SoulCloak Conquer
Level 1 - Requires 50 quickening points in the class.
Level 2 - Requires 100 quickening points in the class.
Level 3 - Requires 250 quickening points in the class.
Level 4 - Requires 400 quickening points in the class.
Level 5 - Requires 800 quickening points in the class.
Highlander Ranks are earned automatically, all other quickening powers must be
trained. To train a quickening power you must have the required points in the
class the power derives from as well as an equal amount of points from the
Highlander class. Ex: WorldWarp requires 50 demon and 50 highlander to train.